Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
OpenGL(R) 1.4 Reference Manual (4th Edition)
OpenGL(R) 1.4 Reference Manual (4th Edition)
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
OpenGL Shading Language
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
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