SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Coding polygon meshes as compressable ASCII
Proceedings of the seventh international conference on 3D Web technology
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Pervasive 3D Viewing for Product Data Management
IEEE Computer Graphics and Applications
Progressive compression of 3D graphic models
ICMCS '97 Proceedings of the 1997 International Conference on Multimedia Computing and Systems
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
3TP: 3-D models transport protocol
Proceedings of the ninth international conference on 3D Web technology
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
3TP: an application-layer protocol for streaming 3-D graphics
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Geometry compression of 3-D mesh models using predictive two-stage quantization
IEEE Transactions on Circuits and Systems for Video Technology
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
A progressive view-dependent technique for interactive 3-D mesh transmission
IEEE Transactions on Circuits and Systems for Video Technology
Streaming of plants in distributed virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Storage, retrieval, and communication of body sensor network data
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Compact and progressive plant models for streaming in networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Streaming 3D meshes using spectral geometry images
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Peer-assisted view-dependent progressive mesh streaming
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Efficient transmission of rendering-related data using the NIProxy
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Proceedings of the 1st ACM International Health Informatics Symposium
Receiver-based loss tolerance method for 3D progressive streaming
Multimedia Tools and Applications
A framework for realistic 3D tele-immersion
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
Proceedings of the 4th ACM Multimedia Systems Conference
Bandwidth adaptation for 3D mesh preview streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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Streaming 3D graphics have been widely used in multimedia applications such as online gaming and virtual reality. However, a gap exists between the zero-loss-tolerance of the existing compression schemes and the lossy network transmissions. In this article, we propose a generic 3D middleware between the 3D application layer and the transport layer for the transmission of triangle-based progressively compressed 3D models. Significant features of the proposed middleware include. 1) handling 3D compressed data streams from multiple progressive compression techniques. 2) considering end user hardware capabilities for effectively saving the data size for network delivery. 3) a minimum cost dynamic reliable set selector to choose the transport protocol for each sublayer based on the real-time network traffic. Extensive simulations with TCP/UDP and SCTP show that the proposed 3D middleware can achieve the dual objectives of maintaining low transmission delay and small distortion, and thus supporting high quality 3D streaming with high flexibility.