Realistic animation of liquids
Graphical Models and Image Processing
Modeling low Reynolds number incompressible flows using SPH
Journal of Computational Physics
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Journal of Computational Physics
A simplified approach to enhance the performance of smooth particle hydrodynamics methods
Applied Mathematics and Computation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Incompressible smoothed particle hydrodynamics
Journal of Computational Physics
A regularized Lagrangian finite point method for the simulation of incompressible viscous flows
Journal of Computational Physics
A point-based method for animating incompressible flow
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Journal of Computational Physics
An unconditionally stable fully conservative semi-Lagrangian method
Journal of Computational Physics
Consistent surface model for SPH-based fluid transport
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids
Journal of Computational Physics
Hi-index | 31.47 |
A new use of smoothed particle hydrodynamics (SPH) in fluid simulation is presented: an algorithm solving the Helmholtz-Hodge decomposition using SPH in order to find the null divergence velocity field for incompressible flow simulation. Accordingly, a new version of the Laplacian for a vector field is proposed here. In order to improve the accuracy of the SPH technique, the paper also presents some test problems for understanding the limitations of different kinds of gradient and Laplacian approximation formulas.