Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Communication and coarticulation in facial animation
Communication and coarticulation in facial animation
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computer facial animation
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation
DEFORM '00/AVATARS '00 Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars
Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Facial Expression Space Learning
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vision-based control of 3D facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Real-time speech motion synthesis from recorded motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating Speech-Synchronized Animation
IEEE Transactions on Visualization and Computer Graphics
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Natural head motion synthesis driven by acoustic prosodic features: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
Accurate Visible Speech Synthesis Based on Concatenating Variable Length Motion Capture Data
IEEE Transactions on Visualization and Computer Graphics
Animating blendshape faces by cross-mapping motion capture data
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces
IEEE Transactions on Visualization and Computer Graphics
Synthesizing speech animation by learning compact speech co-articulation models
CGI '05 Proceedings of the Computer Graphics International 2005
Interactive 3D facial expression posing through 2D portrait manipulation
GI '08 Proceedings of graphics interface 2008
Motion in Games
Model-based synthesis of visual speech movements from 3D video
SIGGRAPH '09: Posters
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A nonparametric regression model for virtual humans generation
Multimedia Tools and Applications
Generation of expression space for realtime facial expression control of 3D avatar
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Video-driven state-aware facial animation
Computer Animation and Virtual Worlds
Lip-synced character speech animation with dominated animeme models
SIGGRAPH Asia 2012 Technical Briefs
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This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates expressive facial animation by concatenating captured motion data while animators establish constraints and goals. A constrained dynamic programming algorithm is used to search for best-matched captured motion nodes by minimizing a cost function. Users optionally specify "hard constraints" (motion-node constraints for expressing phoneme utterances) and "soft constraints" (emotion modifiers) to guide the search process. Users can also edit the processed facial motion node database by inserting and deleting motion nodes via a novel phoneme-Isomap interface. Novel facial animation synthesis experiments and objective trajectory comparisons between synthesized facial motion and captured motion demonstrate that this system is effective for producing realistic expressive facial animations.