Internet use and personal empowerment of hearing-impaired adolescents
Computers in Human Behavior
Time on the Internet at home, loneliness, and life satisfaction: Evidence from panel time-diary data
Computers in Human Behavior
Friendship: An old concept with a new meaning?
Computers in Human Behavior
Factors affecting Chinese Ubiquitous Game Service usage intention
International Journal of Mobile Communications
Cross-lagged relationships between problematic Internet use and lifestyle changes
Computers in Human Behavior
Hi-index | 0.00 |
In this study, 150 undergraduates answered questions about their Internet usage and completed a loneliness and an Internet self-efficacy questionnaire. A factor analysis of the Internet usage items revealed three facets of online recreation, including, using the Internet for: computer-based entertainment, to facilitate offline entertainment, and for information about the entertainment world. Those who scored higher on loneliness were more likely to use the Internet for computer-based entertainment, as well as, use the Internet to obtain information about the entertainment world. Individuals higher in Internet self-efficacy were more likely to use the Internet for computer-based entertainment and to facilitate offline entertainment. Implications for the study of the psychological influences of the Internet are discussed in this paper.