Numerical simulation of a cylinder in uniform flow: application of a virtual boundary method
Journal of Computational Physics
Lattice Boltzmann method on curvilinear coordinates system: flow around a circular cylinder
Journal of Computational Physics
An immersed boundary method with formal second-order accuracy and reduced numerical viscosity
Journal of Computational Physics
Journal of Computational Physics
The immersed boundary-lattice Boltzmann method for solving fluid-particles interaction problems
Journal of Computational Physics
Proteus: a direct forcing method in the simulations of particulate flows
Journal of Computational Physics
Journal of Computational Physics
An investigation into curved and moving boundary treatments in the lattice Boltzmann method
Journal of Computational Physics
A hybrid method to study flow-induced deformation of three-dimensional capsules
Journal of Computational Physics
Implicit velocity correction-based immersed boundary-lattice Boltzmann method and its applications
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Journal of Computational Physics
Interpolation methods and the accuracy of lattice-Boltzmann mesh refinement
Journal of Computational Physics
Hi-index | 31.49 |
The immersed boundary-lattice Boltzmann method was presented recently to simulate the rigid particle motion. It combines the desirable features of the lattice Boltzmann and immersed boundary methods. It uses a regular Eulerian grid for the flow domain and a Lagrangian grid for the boundary. For the lattice Boltzmann method, as compared with the single-relaxation-time collision scheme, the multi-relaxation-time collision scheme has better computational stability due to separation of the relaxations of various kinetic models, especially near the geometric singularity. So the multi-relaxation-time collision scheme is used to replace the single-relaxation-time collision scheme in the original immersed boundary-lattice Boltzmann method. In order to obtain an accurate result, very fine lattice grid is needed near the solid boundary. To reduce the computational effort, local grid refinement is adopted to offer high resolution near a solid body and to place the outer boundary far away from the body. So the multi-block scheme with the multi-relaxation-time collision model is used in the immersed boundary-lattice Boltzmann method. In each block, uniform lattice spacing can still be used. In order to validate the multi-block approach for the immersed boundary-lattice Boltzmann method with multi-relaxation-time collision scheme, the numerical simulations of steady and unsteady flows past a circular cylinder and airfoil are carried out and good results are obtained.