Plug-replaceable consistency maintenance for multiplayer games

  • Authors:
  • Robert D. S. Fletcher;T. C. Nicholas Graham;Christopher Wolfe

  • Affiliations:
  • Queen's University, Kingston, ON, Canada;Queen's University, Kingston, ON, Canada;Queen's University, Kingston, ON, Canada

  • Venue:
  • NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2006

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Abstract

Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an approach which separates game logic from consistency maintenance code through the use of reusable, plug-replaceable concurrency control and consistency maintenance (CCCM) modules. Using plug-replaceable consistency maintenance strategies also permits rapid comparisons of multiple approaches, which facilitates experimentation. We conduct a case study to illustrate how multiple consistency maintenance strategies can be applied without changing the original game code.