SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A Pixel Dissimilarity Measure That Is Insensitive to Image Sampling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Efficient Stereo with Multiple Windowing
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
A multibaseline stereo system with active illumination and real-time image acquisition
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Stereo Matching Using Belief Propagation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Image-Based Rendering of Range Data with Estimated Depth Uncertainty
IEEE Computer Graphics and Applications
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Symmetric Stereo Matching for Occlusion Handling
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2004 Course Notes
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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This paper presents a point-sampled approach for capturing 3D video footage and subsequent re-rendering of real-world scenes. The acquisition system is composed of multiple sparsely placed 3D video bricks. The bricks contain a low-cost projector, two grayscale cameras and a high-resolution color camera. To improve on depth calculation we rely on structured light patterns. Texture images and pattern-augmented views of the scene are acquired simultaneously by time multiplexed projections of complementary patterns and synchronized camera exposures. High-resolution depth maps are extracted using depth-from-stereo algorithms performed on the acquired pattern images. The surface samples corresponding to the depth values are merged into a view-independent, point-based 3D data structure. This representation allows for efficient post-processing algorithms and leads to a high resulting rendering quality using enhanced probabilistic EWA volume splatting. In this paper, we focus on the 3D video acquisition system and necessary image and video processing techniques.