Real-time boundary detection for cricket game

  • Authors:
  • Gurvinder Singh;Irfan A. Mohammed;Sreela Sasi

  • Affiliations:
  • Gannon University, Pennsylvania;Gannon University, Pennsylvania;Gannon University, Pennsylvania

  • Venue:
  • Proceedings of the 3rd Australasian conference on Interactive entertainment
  • Year:
  • 2006

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Abstract

Cricket is a unique sport and is played globally across 17 countries including England, Australia, India, Pakistan, Sri-Lanka, South-Africa, New-Zealand, Bangladesh, and West Indies. Cricket is the most popular sport in the world after soccer. Boundary situation in a cricket game occurs when a fielder (cricket player) is very close to the boundary line with the cricket ball or he touches the boundary line while chasing the ball. Detection of the boundary situation in a cricket game is highly time-consuming and very difficult. Conventional approaches using the video replays for detecting the boundary whenever the player touches the boundary line with the ball is very difficult, and gives inaccurate results in complex situations. Accuracy is extremely critical for the cricket game since one team may loose if an incorrect decision is made, and this will affect the overall score of the team. Also, this may affect the performance of the team, and the morale of the players. In this research, a computer vision-based system using a robust algorithm is proposed to resolve the boundary situation automatically in near real time.