Time-Varying Data Visualization Using Information Flocking Boids
INFOVIS '04 Proceedings of the IEEE Symposium on Information Visualization
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Rubber shark as user interface
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Intrinsically motivated intelligent rooms
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Recent advances in intelligent decision technologies
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part I
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Early research in artificial intelligence (AI) in design was “AI in the large.” Artificial intelligence promised a revolutionary approach to assisting or automating design processes, separate from other computational systems. As the field matures, “AI in the small” has the most potential. Rather than seeing large AI programs, we see the results of research in AI in design providing the glue that holds larger systems together using reasoning systems that represent or manage processes, information, and interaction devices that use conventional procedural programming; effectively blurring the boundaries between AI and non-AI. Alternatively, we see research in AI in design as playing a role in blurring the boundaries between the physical and the virtual.