Cell phone games for a CS2 data structures course

  • Authors:
  • John B. Bowles

  • Affiliations:
  • University of South Carolina, Columbia, SC

  • Venue:
  • ACM-SE 45 Proceedings of the 45th annual southeast regional conference
  • Year:
  • 2007

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Abstract

Cell phones are an attractive platform for developing games and teaching a CS2 data structures course. Most students have one and carry them everywhere making it easy for the students to show their friends the "cool" game they developed in one of their first computing courses. The relatively weak processor (compared to a desktop PC) and small memory of a cell phone force the students to build efficient data structures and algorithms. This paper describes a summer project to test the feasibility of using this approach in a CS2 course by having students design and implement a computer game on a cell phone.