A classification of the phases in Shogi game using SOM and FCM

  • Authors:
  • Tomohito Esaki;Tomonori Hashiyama;Yahachiro Tsukamoto

  • Affiliations:
  • Nagoya City University, Nagoya, Japan;The University of Electro-Communications, Chofu, Japan;Meijo University, Nagoya, Japan

  • Venue:
  • Proceedings of the 2006 international conference on Game research and development
  • Year:
  • 2006

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Abstract

Computer Shogi programs are still in developing to defeat the professional human players. One of the main problems exists in estimating the states of the game phases. It is said that there are three phases in the Shogi game, so called, opening, middle and endgame phase. The appropriate strategy to be selected differs depending on the proceeding game phase. In the present paper, we have carried out the classification of the phases using Self-Organizing Maps and Fuzzy c-Means. The results show the promising feature of the proposed method.