CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review and taxonomy of distortion-oriented presentation techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for unifying presentation space
Proceedings of the 14th annual ACM symposium on User interface software and technology
Improving focus targeting in interactive fisheye views
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiscale pointing: facilitating pan-zoom coordination
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Evaluating two-handed input techniques: rectangle editing and navigation
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Fisheyes are good for large steering tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility
ACM SIGGRAPH 2003 Papers
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TractorBeam: seamless integration of local and remote pointing for tabletop displays
GI '05 Proceedings of Graphics Interface 2005
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving selection of off-screen targets with hopping
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
symSpline: symmetric two-handed spline manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A fisheye follow-up: further reflections on focus + context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Zooming versus multiple window interfaces: Cognitive costs of visual comparisons
ACM Transactions on Computer-Human Interaction (TOCHI)
Smooth and efficient zooming and panning
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Melange: space folding for multi-focus interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing gaze-supported multimodal interactions for the exploration of large image collections
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Polyzoom: multiscale and multifocus exploration in 2d visual spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Multi-point interaction tasks involve the manipulation of several mutually-dependent control points in a visual workspace -- for example, adjusting a selection rectangle in a drawing application. Multi-point interactions place conflicting requirements on the interface: the system must display objects at sufficient scale for detailed manipulation, but it must also provide an efficient means of navigating from one control point to another. Current interfaces lack any explicit support for tasks that combine these two requirements, forcing users to carry out sequences of zoom and pan actions. In this paper, we describe three novel mechanisms for view control that explicitly support multi-point interactions with a single mouse, and preserve both visibility and scale for multiple regions of interest. We carried out a study to compare two of the designs against standard zoom and pan techniques, and found that task completion time was significantly reduced with the new approaches. The study shows the potential of interfaces that combine support for both scale and navigation.