Speed sonic across the span: building a platform audio game

  • Authors:
  • Michael A. Oren

  • Affiliations:
  • Iowa State University, Ames, IA

  • Venue:
  • CHI '07 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2007

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Abstract

We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player jumps from platform to platform, such as Mario and Sonic, [1] were wildly popular. Although many audio games have been developed over the past decade, the platform genre has been all but ignored. To fill this gap and to add to the limited choices visually impaired gamers have, we developed a platform game that can be also be played via audio-only interface and compared it to a traditional audio-visual version.