VideoDraw: a video interface for collaborative drawing
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward an open shared workspace: computer and video fusion approach of TeamWorkStation
Communications of the ACM
ClearBoard: a seamless medium for shared drawing and conversation with eye contact
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Turning away from talking heads: the use of video-as-data in neurosurgery
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
GestureCam: a video communication system for sympathetic remote collaboration
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Collaboration in performance of physical tasks: effects on outcomes and communication
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
PRoP: personal roving presence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Agora: a remote collaboration system that enables mutual monitoring
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Can the GestureCam be a surrogate?
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Designing a video-mediated collaboration system based on a body metaphor
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
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When designing systems that support remote instruction on physical tasks in the real world, one must consider four requirements: 1) participants must be able to take appropriate positions, 2) they must be able to see and show gestures, 3) they must be able to organize the arrangement of bodies and tools and gestural expression sequentially and interactively 4) the instructor must be able to give instructions to more than one operator at a time GestureLaser and GestureLaser Car are systems we have developed in an attempt to satisfy these requirements. GestureLaser is a remote controlled laser pointer that allows an instructor to show gestural expressions referring to real world objects from a distance. GestureLaser Car is a remote controlled vehicle on which the GestureLaser can be mounted. Experiments with this combination indicate that it satisfies the four requirements reasonably well and can be used effectively to give remote instruction. Following the comparison of the GestureLaser system with existing systems, some implications to the design of embodied spaces are described.