Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Our team was tasked with the project of creating a full-screen, completely believable, CG stunt double for a well-known motion picture star. Successful project completion required adapting and applying many years worth of computer graphics research in a new and novel way. Most importantly, development had to be done within usual production constraints---ultimately guaranteed results, known pipeline, quick turnaround on tests, and a final product that would rival any work in this genre ever attempted.