Dynamic skin deformation and animation controls using maya cloth for facial animation

  • Authors:
  • Jimmy Chim;Hyunsuk Kim

  • Affiliations:
  • MFA Computer Art;MFA Computer Art

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

Quantified Score

Hi-index 0.01

Visualization

Abstract

This sketch presents a solution for creating expressive computer facial animation using off-the-shelf software. We will describe how to apply dynamic skin deformation on a CG character using Maya Cloth and how to create artist-friendly animation controls. Historically, facial animation with sophisticated skin deformation based on physical characteristics of skin could only be done using proprietary software in big studios, which are not accessible to small studios, independent animators and students. The solution that we have developed is easy to understand and does not involve any programming knowledge.