Geometry compression for ASCII scenes

  • Authors:
  • Martin Isenburg

  • Affiliations:
  • University of North Carolina at Chapel Hill

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

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Abstract

The most popular way of distributing 3D content on the Web is in form of a textual representation of the scene such as VRML and its variants. The advantage of such a description is that it is very author friendly in the sense of being meaningful to the human reader. A scene represented in a textual format can be viewed, understood, and modified with any text editor (see Figure 1). Most importantly, anyone can do this, even without knowledge about the specific software package that generated the 3D content.