Reflections on NoteCards: seven issues for the next generation of hypermedia systems
Communications of the ACM
Petri-net-based hypertext: document structure with browsing semantics
ACM Transactions on Information Systems (TOIS)
A data model for flexible hypertext database systems
ACM Transactions on Information Systems (TOIS)
MICROCOSM: an open model for hypermedia with dynamic linking
Hypertext: concepts, systems and applications
HDM—a model-based approach to hypertext application design
ACM Transactions on Information Systems (TOIS)
The Amsterdam hypermedia model: adding time and context to the Dexter model
Communications of the ACM
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
High-level security issues in multimedia/hypertext systems
Proceedings of the IFIP TC6/TC11 international conference on Communications and multimedia security II
An object oriented approach to Web-based applications design
Theory and Practice of Object Systems - Special issue objects, databases, and the WWW
WSDM: a user centered design method for Web sites
WWW7 Proceedings of the seventh international conference on World Wide Web 7
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Developing hypermedia applications with methods and patterns
ACM Computing Surveys (CSUR)
Web Modeling Language (WebML): a modeling language for designing Web sites
Proceedings of the 9th international World Wide Web conference on Computer networks : the international journal of computer and telecommunications netowrking
Model-driven development of Web applications: the AutoWeb system
ACM Transactions on Information Systems (TOIS)
A statechart-based model for hypermedia applications
ACM Transactions on Information Systems (TOIS)
Modeling the Dynamic Behavior of Hypermedia Applications
IEEE Transactions on Software Engineering
Applying programmable browsing semantics within the context of the World-Wide Web
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Hypermedia and the Web: An Engineering Approach
Hypermedia and the Web: An Engineering Approach
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
A Pattern Language for Web Usability
A Pattern Language for Web Usability
Engineering Web Applications for Reuse
IEEE MultiMedia
An Empirical Study on the Design Effort of Web Applications
WISE '02 Proceedings of the 3rd International Conference on Web Information Systems Engineering
Hypermedia Systems Development Practices: A Survey
IEEE Software
Modelling hypermedia and web applications: the Ariadne development method
Information Systems
User Interface Design: A Software Engineering Perspective
User Interface Design: A Software Engineering Perspective
Integration of business processes in web application models
Journal of Web Engineering
WebFDM: a situational method for the development of web applications
Journal of Web Engineering
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After more than a decade of web developments and some deafening fiascos, it has become clear that it is not possible to face the development of large scale web systems without following a systematic and well-defined process to guarantee quality, measurability, maintainability and reusability. There are a number of hypermedia/web engineering methods that provide mechanisms to specify the product requirements, including those concerning structure, navigation, interaction, presentation and access. But apart from product requirements there are also process requirements which in the web arena are constantly changing. Hence, to be put in practice without disturbing the project goals nor compromising its success, methods have to rely on empirical and flexible process models that can be easily adapted to fit process requirements. Little attention has been paid to the process model in most hypermedia/web methods which usually apply a classical iterative process based on the use of prototypes that are tested with users. In this paper we describe how we did apply the ADM web engineering method following a flexible star life cycle in the context of a specific web project highlighting the main benefits of this approach. In particular we will describe the different cycles applied in the ARCE project, illustrating the application of a usability engineering life cycle in a real case.