The COVEN Project: Exploring Applicative, Technical, and Usage Dimensions of Collaborative Virtual Environments

  • Authors:
  • Véronique Normand;Christian Babski;Steve Benford;Adrian Bullock;Stéphane Carion;Yiorgos Chrysanthou;Nicolas Farcet;Emmanuel Frécon;John Harvey;Nico Kuijpers;Nadia Magnenat-Thalmann;Soraia Raupp-Musse;Tom Rodden;Mel Slater;Gareth Smith;Anthony Steed;Daniel Thalmann;Jolanda Tromp;Martin Usoh;Gidi Van Liempd;Nicos Kladias

  • Affiliations:
  • -;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-;-;Thomson-CSF LCR, Domaine de Corbeville 91404 Orsay Cedex, France, normand@aonix.fr

  • Venue:
  • Presence: Teleoperators and Virtual Environments
  • Year:
  • 1999

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Abstract

COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a comprehensive approach to the issues in the development of collaborative virtual environment (CVE) technology. COVEN brings together twelve academic and industrial partners with a wide range of expertise in CSCW, networked VR, computer graphics, human factors, HCI, and telecommunications infrastructures. After two years of work, we are presenting the main features of our approach and results, our driving applications, the main components of our technical investigations, and our experimental activities. With different citizen and professional application scenarios as driving forces, COVEN is exploring the requirements and supporting techniques for collaborative interaction in scalable CVEs. Technical results are being integrated in an enriched networked VR platform based on the dVS and DIVE systems. Taking advantage of a dedicated Europe-wide ISDN and ATM network infrastructure, a large component of the project is a trial and experimentation activity that should allow a comprehensive understanding of the network requirements of these systems as well as their usability issues and human factors aspects.