Computing and simplifying 2D and 3D continuous skeletons
Computer Vision and Image Understanding
The crust and the &Bgr;-Skeleton: combinatorial curve reconstruction
Graphical Models and Image Processing
The Medial axis of a union of balls
Computational Geometry: Theory and Applications
Any open bounded subset of Rn has the same homotopy type than its medial axis
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
The power crust, unions of balls, and the medial axis transform
Computational Geometry: Theory and Applications
Proceedings of the twenty-fifth annual symposium on Computational geometry
The medial axis of the union of inner Voronoi balls in the plane
Computational Geometry: Theory and Applications
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We illustrate a simple algorithm for approximating the medial axis of a 2D shape with smooth boundary from a sample of this boundary. The algorithm is compared to a more general approximation method that builds on the same idea, namely, to approximate the shape by a union of balls. While not as general, our algorithm is simpler, faster and numerically more stable. Both algorithms are visualized using the Mesecina tool, which is also described.