Packet network simulation: speedup and accuracy versus timing granularity
IEEE/ACM Transactions on Networking (TON)
The macroscopic behavior of the TCP congestion avoidance algorithm
ACM SIGCOMM Computer Communication Review
ROSS: a high-performance, low memory, modular time warp system
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
Measuring ISP topologies with rocketfuel
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
Staged simulation: A general technique for improving simulation scale and performance
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Modeling and performance analysis of BitTorrent-like peer-to-peer networks
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Proceedings of the 35th conference on Winter simulation: driving innovation
Proceedings of the 35th conference on Winter simulation: driving innovation
Simulation of Network Traffic at Coarse Timescales
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
GPS: A General Peer-to-Peer Simulator and its Use for Modeling BitTorrent
MASCOTS '05 Proceedings of the 13th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems
Improving Traffic Locality in BitTorrent via Biased Neighbor Selection
ICDCS '06 Proceedings of the 26th IEEE International Conference on Distributed Computing Systems
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In recent years, many researchers have run simulations of the Internet. The Internet's inherent heterogeneity and constantly changing nature make it difficult to construct a realistic, yet computationally feasible model. In the construction of any model, one must take into consideration flexibility, accuracy, required resources, execution time, and realism. In this paper, we discuss the methodology and creation of a model used to simulate Internet content distribution, and the rationale used behind its design. In particular, we are interested in modeling the in-home consumer broadband Internet, while preserving geographical market relationships. In our performance study, our simulations experience tremendous speedups, and require a fraction of the memory of other models, without sacrificing the accuracy of our findings. Specifically, our piece-level model achieves the accuracy of a packet-level model, while requiring the processing of 40 times fewer events.