Extracting 3D Shape Features in Discrete Scale-Space

  • Authors:
  • John Novatnack;Ko Nishino;Ali Shokoufandeh

  • Affiliations:
  • Drexel University;Drexel University;Drexel University

  • Venue:
  • 3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

3D shape features are inherently scale-dependent. For instance, on a 3D model of a human body, the top of the head and a fingertip can both be detected as corner points, however, at entirely different scales. In this paper, we present a method for extracting and integrating 3D shape features in the discrete scale-space of a triangular mesh model. We first parameterize the surface of the mesh model on a 2D plane and then construct a dense surface normal map. In general, the parametrization is not isometric. To account for this, we compute the relative stretch of the original edge lengths. Next, we compute a dense distortion map which is used to approximate the geodesic distances on the normal map. Then, we construct a discrete scale-space of the original 3D shape by successively convolving the normal map with distortion-adapted Gaussian kernels of increasing standard deviation. We derive corner and edge detectors to extract 3D features at each scale in the discrete scale-space. Furthermore, we show how to combine the detector responses from different scales to form a unified representation of the 3D features.