Constrained strip generation and management for efficient interactive 3D rendering

  • Authors:
  • P. Diaz-Gutierrez;A. Bhushan;M. Gopi;R. Pajarola

  • Affiliations:
  • Comput. Graphics Lab., California Univ., Irvine, CA, USA;Lab. of Comput. Sci., Chinese Acad. of Sci., Beijing, China;Lab. of Comput. Sci., Chinese Acad. of Sci., Beijing, China;Lab. of Comput. Sci., Chinese Acad. of Sci., Beijing, China

  • Venue:
  • CGI '05 Proceedings of the Computer Graphics International 2005
  • Year:
  • 2005

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Abstract

Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By introducing a few Steiner vertices, recent works find such a single-strip and hence a linear ordering of edge-connected triangles of the entire triangulation. In this paper, we highlight and exploit this linear order in efficient triangle-strip management for high-performance rendering. We present new algorithms to generate weighted single-strip representations that respect different constraint-based clustering of triangles. These functional constraints can be application dependent; for example, normal-based constraints for efficient visibility culling or spatial constraints for highly coherent vertex-caching. We also present a hierarchical single-strip-management strategy for high-performance interactive 3D rendering.