Electronic peer review and peer grading in computer-science courses
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
WebCoM: a tool to use peer review to improve student interaction
Journal on Educational Resources in Computing (JERIC)
IEA/AIE'2005 Proceedings of the 18th international conference on Innovations in Applied Artificial Intelligence
Building resources for teaching computer architecture through electronic peer review
WCAE '03 Proceedings of the 2003 workshop on Computer architecture education: Held in conjunction with the 30th International Symposium on Computer Architecture
ACM SIGCSE Bulletin
Proceedings of the ACM 2009 international conference on Supporting group work
The student view on online peer reviews
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Eliciting informative feedback in peer review: importance of problem-specific scaffolding
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
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We have implemented a peer grading system for review of student assignments over the World Wide Web and used it in approximately eight courses in computing and electrical engineering. Students prepare their assignments and submit them to our Peer Grader (PG) system. Other students are then assigned to review and grade the assignments. The system allows authors and reviewers to communicate, with authors being able to update their submissions. Unique features of our approach include the ability to submit arbitrary sets of Web pages for review, and mechanisms for encouraging careful review of submissions. Electronic peer review facilitates collaborative learning in several ways. First, there is the obvious fact that students can learn from their reviewers' comments. Second, students help each other to improve their communication skills. Third, in team projects, peer review allows team members to be assessed by each other. Finally, peer review makes it possible to break up a large project into small chunks. In fact, new releases of PG are being developed in exactly this way.