The effect of latency on user performance in Warcraft III
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
The effects of loss and latency on user performance in unreal tournament 2003®
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Modeling Networking Protocols to Test Intrusion Detection Systems
LCN '04 Proceedings of the 29th Annual IEEE International Conference on Local Computer Networks
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Denial-of-service (DoS) research community lacks accurate metrics to evaluate an attack's impact on network services, its severity and the effectiveness of a potential defense. We propose several DoS impact metrics that measure the quality of service experienced by end users during an attack, and compare these measurements to application-specific thresholds. Our metrics are ideal for testbed experimentation, since necessary traffic parameters are extracted from packet traces gathered during an experiment.