Computer art: creativity and computability

  • Authors:
  • Frieder Nake

  • Affiliations:
  • University of Bremen, Bremen, Germany

  • Venue:
  • Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
  • Year:
  • 2007

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Abstract

The tutorial addresses an important aspect of the "algorithmic revolution" that has taken place silently without many really becoming aware of it. That aspect is the gradual influx of information technology, computers, and algorithmic thinking into fine art. We take a choice of individual topics giving participants the chance to explore a landscape of computer art from first beginnings in the mid 1960s, and leading up to current developments. The treatment is by typical examples in a mixture of short presentations and group discussions. Principles of computer art are identified in a way that makes transfer possible to other areas of creative applications of computable processes.