The media equation: how people treat computers, television, and new media like real people and places
Affective computing
The impact of animated interface agents: a review of empirical research
International Journal of Human-Computer Studies
Categorical imperative NOT: facial affect is perceived continuously
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real or unreal?: an evaluation setting for emotional characters using unreal technology
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
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We introduce an experimental setting to observe and measure the perception of facial expression performed by embodied conversational agents (ECAs). The experimental set-up enables to measure the implications of embodied conversational agents invarious contextual settings. We developed a matrix, distinguishing three types of stimuli dimensions (simultaneous, sequential, adaptive) and three contextual configurations. The aim of the study is to establish an experimental framework to analyze subjects' emotional status in different context dimensions. The experimental setting helps to close a gap in the intersection of affective computing and embodied conversational agents.