High speed high quality antialiased vector generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Practical prefetching via data compression
SIGMOD '93 Proceedings of the 1993 ACM SIGMOD international conference on Management of data
Optimal prefetching via data compression
Journal of the ACM (JACM)
Active names: flexible location and transport of wide-area resources
USITS'99 Proceedings of the 2nd conference on USENIX Symposium on Internet Technologies and Systems - Volume 2
Exploiting multi-level parallelism for low-latency activity recognition in streaming video
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Controlling your TV with gestures
Proceedings of the international conference on Multimedia information retrieval
Looking at workstation architectures from the viewpoint of interaction
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
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In the early 1980's, large computing systems became capable of supporting response times of 300 ms for transactions consisting of 500,000 instructions. In interactive environments this produced an unexpectedly large (卤100 percent) increase in the productivity of scientists, engineers, and programmers. An investigation of the findings by cognitive researchers led to a reconciliation of the productivity improvement and response time. This article examines the implications of this, and suggests several strategies for further productivity improvements. Cognitive research models are augmented with additional theory to develop an analytic model of interaction between the problem-solver and the computational system. This analytic model predicts that improvements in system response time and data entry technology can produce even greater gains in productivity.