Ray shooting and parametric search
STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
Incidence and nearest-neighbor problems for lines in 3-space
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Computing and verifying depth orders
SCG '92 Proceedings of the eighth annual symposium on Computational geometry
Generalized hidden surface removal
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
On lines missing polyhedral sets in 3-space
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Algorithms for visibility computation on digital terrain models
SAC '93 Proceedings of the 1993 ACM/SIGAPP symposium on Applied computing: states of the art and practice
On the all-pairs Euclidean short path problem
Proceedings of the sixth annual ACM-SIAM symposium on Discrete algorithms
Ray shooting amidst convex polytopes in three dimensions
SODA '93 Proceedings of the fourth annual ACM-SIAM Symposium on Discrete algorithms
An Improved Output-size Sensitive Parallel Algorithm for Hidden-Surface Removal for Terrains
IPPS '98 Proceedings of the 12th. International Parallel Processing Symposium on International Parallel Processing Symposium
Processing an Offline Insertion-Query Sequence with Applications
FAW '09 Proceedings of the 3d International Workshop on Frontiers in Algorithmics
An efficient output-sensitive hidden-surface removal algorithm for polyhedral terrains
Mathematical and Computer Modelling: An International Journal
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