Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
IEEE Transactions on Visualization and Computer Graphics
Quality isosurface mesh generation using an extended marching cubes lookup table
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Technical Section: Practical considerations on Marching Cubes 33 topological correctness
Computers and Graphics
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We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guarantees for topology, geometry, mesh gradedness, and triangle shape. A restricted Delaunay tri- angulation, dual of the intersection between the surface and the three dimensional Voronoi diagram, is often the main ingredient in Delaunay refinement. Computing and storing three dimensional Voronoi/Delaunay diagrams become bot- tlenecks for Delaunay refinement techniques since isosur- face computations generally have large input datasets and output meshes. A highlight of our algorithm is that we find a simple way to recover the restricted Delaunay triangula- tion of the surface without computing the full 3D structure. We employ techniques for efficient ray tracing of isosurfaces to generate surface sample points, and demonstrate the ef- fectiveness of our implementation using a variety of volume datasets.