Sprite generation using sprite fusion
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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We propose a video mosaicing scheme which exploits the motion information, implicitly available in the video. The information about the camera motion is propagated to the homographies used for mosaicing. While some of the recent approaches make use of the information stemming from non-overlapping pairs of frames, the smoothness of the camera motion has gone largely under-capitalized. We present a technique which exploits this useful cue for refining homographies. Moreover, a generic framework which exploits the camera motion model, to relate homographies in a video, is also proposed. The analysis and results of the proposed algorithms demonstrate significant promise, in terms of accuracy and robustness.