Using Games in Software Engineering Education to Teach Risk Management

  • Authors:
  • Gil Taran

  • Affiliations:
  • Carnegie Mellon University, USA

  • Venue:
  • CSEET '07 Proceedings of the 20th Conference on Software Engineering Education & Training
  • Year:
  • 2007

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Abstract

An innovative board game was developed at Carnegie Mellon University's Master in Software Engineering Program to teach risk management concepts. Piloted in two separate courses dealing with software project risk management, the goal of the game was to enhance practical learning and decision making through simulating a software development project. This activity was then compared to others used in the class, specifically lectures and case discussions, to assess its effectiveness in meeting learning objectives. The results clearly demonstrate the advantages of using a game method in teaching software engineering concepts. Findings will discuss how the game compares to other teaching activities in the classroom in terms of conveying relevant information, help in concept understanding and learning enjoyment.