A spatial awareness framework for enhancing game agent behaviour
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Proceedings of the 2010 ACM Symposium on Applied Computing
Shortest path queries in a simple polygon for 3D virtual museum
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
A geometric approach to clearance based path optimization
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
CIRA'09 Proceedings of the 8th IEEE international conference on Computational intelligence in robotics and automation
Intelligent flight task algorithm for unmanned aerial vehicle
Expert Systems with Applications: An International Journal
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part III
Progress toward multi-robot reconnaissance and the MAGIC 2010 competition
Journal of Field Robotics
An online robot trajectory planning and programming support system for industrial use
Robotics and Computer-Integrated Manufacturing
Path planning with obstacle avoidance based on visibility binary tree algorithm
Robotics and Autonomous Systems
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In this paper, we provide an algorithm based on Voronoi diagram to compute an optimal path between source and destination in the presence of simple disjoint polygonal obstacles. We evaluate the quality of the path based on clearance from obstacles, overall length and smoothness. We provide a detailed description of the algorithm for Voronoi diagram maintenance and dynamic updates. Experimental results demonstrate superior performance of the method in relation to other path planning algorithms.