Resource modalities in game semantics

  • Authors:
  • Paul-Andre Mellies;Nicolas Tabareau

  • Affiliations:
  • Universite Paris 7, France;Universite Paris 7, France

  • Venue:
  • LICS '07 Proceedings of the 22nd Annual IEEE Symposium on Logic in Computer Science
  • Year:
  • 2007

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Abstract

The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate the contrary here: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi-bracketing in order to capture various resource policies: linear, affine and exponential.