Edge Matching Puzzles as Hard SAT/CSP Benchmarks
CP '08 Proceedings of the 14th international conference on Principles and Practice of Constraint Programming
How Hard is a Commercial Puzzle: the Eternity II Challenge
Proceedings of the 2008 conference on Artificial Intelligence Research and Development: Proceedings of the 11th International Conference of the Catalan Association for Artificial Intelligence
Evolutionary Genetic Algorithms in a Constraint Satisfaction Problem: Puzzle Eternity II
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
Evolutionary techniques in a constraint satisfaction problem: puzzle eternity II
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Approximability of Edge Matching Puzzles
SOFSEM '10 Proceedings of the 36th Conference on Current Trends in Theory and Practice of Computer Science
Document analysis applied to fragments: feature set for the reconstruction of torn documents
DAS '10 Proceedings of the 9th IAPR International Workshop on Document Analysis Systems
Solving general lattice puzzles
FAW'10 Proceedings of the 4th international conference on Frontiers in algorithmics
Local context discrimination in signature neural networks
IWINAC'11 Proceedings of the 4th international conference on Interplay between natural and artificial computation: new challenges on bioinspired applications - Volume Part II
Edge-matching problems with rotations
FCT'11 Proceedings of the 18th international conference on Fundamentals of computation theory
Rectangle packing with additional restrictions
Theoretical Computer Science
Analyzing and simulating fracture patterns of theran wall paintings
Journal on Computing and Cultural Heritage (JOCCH)
Analysis of document snippets as a basis for reconstruction
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Analyzing fracture patterns in theran wall paintings
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
A Guide-and-Observe Hyper-Heuristic Approach to the Eternity II Puzzle
Journal of Mathematical Modelling and Algorithms
From de bruijn graphs to rectangle graphs for genome assembly
WABI'12 Proceedings of the 12th international conference on Algorithms in Bioinformatics
A Guide-and-Observe Hyper-Heuristic Approach to the Eternity II Puzzle
Journal of Mathematical Modelling and Algorithms
Technical note: Puzzhull: Cavity and protrusion hierarchy to fit conformal polygons
Computer-Aided Design
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We show that jigsaw puzzles, edge-matching puzzles, and polyomino packing puzzles are all NP-complete. Furthermore, we show direct equivalences between these three types of puzzles: any puzzle of one type can be converted into an equivalent puzzle of any other type.