The art of parallel programming
The art of parallel programming
Highly parallel computing
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Massively parallel artificial intelligence
Acting optimally in partially observable stochastic domains
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
RoboCup: The Robot World Cup Initiative
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Multiagent systems: a modern approach to distributed artificial intelligence
Multiagent systems: a modern approach to distributed artificial intelligence
The Design of Intelligent Agents: A Layered Approach
The Design of Intelligent Agents: A Layered Approach
Distributed Shared Memory: Concepts and Systems
IEEE Parallel & Distributed Technology: Systems & Technology
Proceedings of the First International Workshop on Multi-Agent Systems and Agent-Based Simulation
Planning, Learning and Coordination in Multiagent Decision Processes
Proceedings of the Sixth Conference on Theoretical Aspects of Rationality and Knowledge
The CMUnited-97 Simulator Team
RoboCup-97: Robot Soccer World Cup I
Cirta: An Emergentist Methodology to Design and Evaluate Collective Behaviors in robots' colonies
CRW '98 Proceedings of the First International Workshop on Collective Robotics
Adaptive agent allocation for massively multi-agent applications
MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
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In this article, we address the modeling and simulation of situated agents, together with the unreliability of their sensors and effectors. We propose a model for the simulation of the agent/environment interaction, that integrates uncertainties and errors of agent sensors and effectors. This model is built upon a stochastic modeling of the interaction. We illustrate an application of such a model in the case of simulating a set of mobile autonomous robots evolving in a structured environment (the inside of a building). Moreover, the built simulator has been designed to be executed on parallel computers and we describe its parallel implementation together with major results from a simulation point of view, as well as parallel performances.