Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Optimization methods for scattered data approximation with subdivision surfaces
Graphical Models - Solid modeling theory and applications
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Obtaining optimal and succinct representations for 3D models, usually defined as redundant dense polygonal meshes, is particularly of interest for many applications: animation, compression, recognition or understanding. Subdivision surfaces combine a lot of properties particularly relevant for this task: this model is very compact, can represent an arbitrary topology, authorizes a local control while being intrinsically multi-resolution. For these reasons, subdivision surfaces are increasingly popular in computer graphics and have been integrated to the MPEG4 standard. In this context, approximating a dense verbose polygonal mesh with this model becomes even more relevant.