Interactive mesh deformation using equality-constrained least squares
Computers and Graphics
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Surface-based deformation [Sorkine 2005] plays an important role to reuse existing mesh models. This technique encodes geometric shapes using linear partial differential equations and deforms mesh models in an interactive manner. However, surface-based deformation cannot consistently deform mesh models that include (1) Multiple disconnected components, (2) T-vertices, and (3) Non-manifold edges. These conditions commonly appear in mesh models. This paper shows how to deform such models consistently.