State-of-the-art rendering techniques in real-time architectural visualization

  • Authors:
  • Robert Kuchar;Timo Schairer

  • Affiliations:
  • University of Tübingen;University of Tübingen

  • Venue:
  • ACM SIGGRAPH 2007 posters
  • Year:
  • 2007

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Abstract

Today, high dynamic range (HDR) imaging, image-based lighting (IBL) and special effects techniques are common features found in many non-real-time rendering systems ("offline renderers"). Although slowly being adopted by game developers, few real-time rendering tools provide a seamless integration and persistent use of these techniques throughout their systems.