SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A collaborative approach to ontology design
Communications of the ACM - Ontology: different ways of representing the same concept
Computer
LAMPS: A sketch recognition-based teaching tool for Mandarin Phonetic Symbols I
Journal of Visual Languages and Computing
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The dream of universal access to high-quality, personalized educational content that is available both synchronously and asynchronously remains unrealized. For more than four decades, it has been said that information technology would be a key enabling technology for making this dream a reality by providing the ability to produce compelling and individualized content, the means for delivering it, and effective feedback and assessment mechanisms. Although IT has certainly had some impact, it has become a cliché to note that education is the last field to take systematic advantage of IT. There have been some notable successes of innovative software (e.g., the graphing calculator, the Geometer's Sketchpad, and the World Wide Web as an information-storage and -delivery vehicle), but we continue to teach-and students continue to learn-in ways that are virtually unchanged since the invention of the blackboard.