Optimized view frustum culling algorithms for bounding boxes
Journal of Graphics Tools
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Short paper: approximating distance fields in image space
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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Visibility-guided Rendering (VGR) is an output-sensitive approach for real-time rendering of very large 3d data sets, using a GPU. The goal of this section is to understand the foundations of VGR and its application to visualization of complex scenes, using hardware-accelerated OpenGL. The key issues covered in this section are hardware-based occlusionculling, memory management and out-of-core visibility determination, the data structures and algorithms as well as low-level operating system issues.