Learning to coordinate without sharing information
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
Friend-or-Foe Q-learning in General-Sum Games
ICML '01 Proceedings of the Eighteenth International Conference on Machine Learning
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
ICML '98 Proceedings of the Fifteenth International Conference on Machine Learning
Implicit Negotiation in Repeated Games
ATAL '01 Revised Papers from the 8th International Workshop on Intelligent Agents VIII
On the revision of probabilistic beliefs using uncertain evidence
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Multi-goal Q-learning of cooperative teams
Expert Systems with Applications: An International Journal
Hi-index | 0.00 |
Multi-agent reinforcement learning technologies are mainly investigated from two perspectives of the concurrence and the game theory. The former chiefly applies to cooperative multi-agent systems, while the latter usually applies to coordinated multi-agent systems. However, there exist such problems as the credit assignment and the multiple Nash equilibriums for agents with them. In this paper, we propose a new multi-agent reinforcement learning model and algorithm LMRL from a layer perspective. LMRL model is composed of an off-line training layer that employs a single agent reinforcement learning technology to acquire stationary strategy knowledge and an online interaction layer that employs a multi-agent reinforcement learning technology and the strategy knowledge that can be revised dynamically to interact with the environment. An agent with LMRL can improve its generalization capability, adaptability and coordination ability. Experiments show that the performance of LMRL can be better than those of a single agent reinforcement learning and Nash-Q.