AN IMPROVED KNOWLEDGE-ACQUISITION STRATEGY BASED ON GENETIC PROGRAMMING
Cybernetics and Systems
Dynamic population variation in genetic programming
Information Sciences: an International Journal
A survey on the application of genetic programming to classification
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Maximum margin decision surfaces for increased generalisation in evolutionary decision tree learning
EuroGP'11 Proceedings of the 14th European conference on Genetic programming
Two layered Genetic Programming for mixed-attribute data classification
Applied Soft Computing
HAIS'10 Proceedings of the 5th international conference on Hybrid Artificial Intelligence Systems - Volume Part I
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Classification problems are often encountered in many applications. In the past, classification trees were often generated by decision-tree methods and commonly used to solve classification problems. In this paper, we have proposed an algorithm based on genetic programming to search for an appropriate classification tree according to some criteria. The classification tree obtained can be transferred into a rule set, which can then be fed into a knowledge base to support decision making and facilitate daily operations. Two new genetic operators, elimination and merge, are designed in the proposed approach to remove redundancy and subsumption, thus producing more accurate and concise decision rules than that without using them. Experimental results from the credit card data also show the feasibility of the proposed algorithm.