Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
SEI's Software Product Line Tenets
IEEE Software
Information Support of Reuse in UML-Based Software Engineering
Cybernetics and Systems Analysis
Method of normalization of knowledge on the software development infrastructure
Cybernetics and Systems Analysis
Ontological approach to the specification of properties of software systems and their components
Cybernetics and Systems Analysis
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Variability properties of reusable software assets at various stages of software development are considered, and the concept of predictable variability is introduced. A UML profile and a semi-automatic method of using it are proposed for annotating and retrieving reusable assets in digital libraries. Using this method, the user should not remember the exact notation of key retrieval descriptors and need not keyboard them with errors since the environment of controlled vocabularies [8] is supported.