Shading and shadow casting in image-based rendering without geometric models
ACM SIGGRAPH 99 Conference abstracts and applications
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A real-time shadow approach for an augmented reality application using shadow volumes
Proceedings of the ACM symposium on Virtual reality software and technology
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Shedding light on shadow: real-time interactive artworks based on cast shadows or silhouettes
MM '11 Proceedings of the 19th ACM international conference on Multimedia
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
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Two immersive art installations that involve virtual shadows for better engagement of the viewers are presented. One installation is a stereo film enhanced with a 3D reconstructed mesh for shadow projection, and the other one is a virtual 3D model with texture compositing and transparency. The hardware and software components are chosen for an economical but efficient rendering with standard computer and video equipments.