Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
User evaluation of the MASK kiosk
Speech Communication
Out-of-Vocabulary Word Modeling and Rejection for Spanish Keyword Spotting Systems
MICAI '02 Proceedings of the Second Mexican International Conference on Artificial Intelligence: Advances in Artificial Intelligence
Quantitative and qualitative evaluation of Darpa Communicator spoken dialogue systems
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
Experiments with a robotic computer: body, affect and cognition interactions
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Multisyn: Open-domain unit selection for the Festival speech synthesis system
Speech Communication
Unit selection in a concatenative speech synthesis system using a large speech database
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 01
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In this paper we will present The Listening Room, an interactive audio installation that holds more or less meaningful conversations with up to three people at any one time. Conceived as an artwork that explores the boundaries between virtual and 'real world' experience, The Listening Room incorporates a number of speech technologies. This paper will give an account of the conceptual framework for The Listening Room and will describe the technologies employed in its realisation. To give context to the ideas behind The Listening Room we will describe the work with reference to two previous interactive works by the authors - Face Value(2000) and Alter Ego (2005).