Bridging the paper and electronic worlds: the paper user interface
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Dual device user interface design: PDAs and interactive television
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper as an analytic resource for the design of new technologies
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Touchpad-based remote control devices
CHI 98 Cconference Summary on Human Factors in Computing Systems
Usability Engineering
Effects of voice vs. remote on U.S. and Japanese user satisfaction with interactive HDTV systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
An empirical study on the adoption of information appliances with a focus on interactive TV
Telematics and Informatics
Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Using speech and dialogue for interactive TV navigation
Universal Access in the Information Society
Paper remote: an augmented television guide and remote control
Universal Access in the Information Society
An approach based on multiple text input modes for interactive digital TV applications
Proceedings of the 28th ACM International Conference on Design of Communication
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This paper considers the use of a barcode reader as Digital TV (DTV) interaction device. With the DTV, t-learning arises as an opportunity in order to promote the learning to a major amount of people than the traditional e-learning doesn't reach. But, the use of remote control in the DTV has resulted a complex viewer interaction that may cause the user's frustration and irritation and the ease of use is one of the most important factors in the DTV. This paper aims linking the common paper with DTV, in order to get better usabilility and promote more conditions to t-learning. Moreover, this paper also considers a card, a keyboard and commercial product catalogue, using the same technology.