Cloth modeling and animation
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Real-time rendering of woven clothes
Proceedings of the ACM symposium on Virtual reality software and technology
Efficient cloth modeling and rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A hybrid evolutionary algorithm for tuning a cloth-simulation model
Applied Soft Computing
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In this paper, a procedural method for the visualization of knitted and woven fabrics is presented. The proposed method is compatible with a mass-spring model and makes use of the regular warp-weft structure of the cloth. The visualization parameters for the loops and threads are easily mapped to the animated mass-spring model. The simulation idea underlying both knitted and woven fabrics is similar as we represent both structures in 3D. As the proposed method is simple and practical, we can achieve near real-time rendering performance with good visual quality.