Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Modeling textiles as three dimensional textures
Proceedings of the eurographics workshop on Rendering techniques '96
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Efficient Cloth Modeling and Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
IEEE Computer Graphics and Applications
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Level-of-detail representation of bidirectional texture functions for real-time rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Efficient light scattering through thin semi-transparent objects
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Short Communication: Procedural visualization of knitwear and woven cloth
Computers and Graphics
Simulation and rendering algorithms for optically complex materials by the example of fabric
Programming and Computing Software
Realtime rendering of realistic fabric with alternation of deformed anisotropy
MIG'10 Proceedings of the Third international conference on Motion in games
Embroidery modeling and rendering
Proceedings of Graphics Interface 2012
Photorealistic cloth in real-time applications
Computer Animation and Virtual Worlds
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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Virtual environments containing humans moving and performing actions in real time are ubiquitous in computer graphics applications. Such characters are often clothed in woven fabrics. This paper presents a technique for visualizing woven clothes in real time, while optimizing the realistic appearance. The proposed approach supports rendering of complex weave patterns by adopting Weaving Information File (WIF), a standard from textile Computer Aided Design (CAD) for representing the grammar of weaving. We develop a realistic rendering scheme by combining the grammar representation obtained from the WIF with a procedural thread texture, a suitable cloth Bi-directional Reflectance Distribution Function (BRDF) and horizon maps. We employ the multi-texturing approach to meet the real time constraint. Thus our approach to visualizing woven clothes begins from weaving grammar specifications and converts them into textures that can be applied on clothes. We demonstrate the versatility of the proposed approach with examples.